WebJan 14, 2024 · gileli121 commented on Jan 14, 2024 edited to Add: Add the following code after you have session object and before the call to session.StartCapture (); : [Anchors] Improve the auto position system to support all cases WindowTop/WindowTop-App#194 to subscribe to this conversation on GitHub . Already have an account? Sign in . WebSep 13, 2024 · There are some problems: (1) In the code above you include PixelShader.h which is missing; (2) in the current version of the code the m_d3ddevice is undeclared, etc. If you could share the complete code with your changes that compiles and has all necessary resources (shaders, etc.), this could help. – Damir Tenishev.
How do I connect the Graphics Capture API to IMFSinkWriter
WebSep 2, 2024 · I was able to track down the problem. The above code had two issues: Need to call SetCurrentLength() on the IMFMediaBuffer object. It seems silly since the way to get the length is to get the IMF2DBuffer interface from the IMFMediaBuffer object and call GetContiguousLength(), but it works.; Taking the texture straight from the … Webif the request targets no Surfaces or Surfaces that are not configured as outputs for this session; or the request targets a set of Surfaces that cannot be submitted simultaneously in a reprocessable capture session; or a reprocess capture request is submitted in a non-reprocessable capture session; or the reprocess capture request was created ... devonshire court apartments bluefield wv
c++ - Screen Capture Specific Window - Stack Overflow
WebOBS Studio - Free and open source software for live streaming and screen recording - obs-studio/winrt-capture.cpp at master · obsproject/obs-studio WebDec 7, 2024 · Anyway I'm using Graphics::Capture::GraphicsCapturePicker to retrieve a capture item. Its UI works and it indeed returns a capture item. However after I set up my Direct3D11CaptureFramePool and the session for the capture item, I get an "Invalid Parameter" exception when calling StartCapture(). It works fine on my desktop PC … WebI was dismayed to find that GDI performs about 2.5x faster. After 100 trials capturing my dual monitor display, the GDI implementation averaged 0.65s per screen capture, while the DirectX method averaged 1.72s. So GDI is definitely faster … devonshire court oadby